62 lines
1.5 KiB
C
62 lines
1.5 KiB
C
#include <stdio.h>
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#define GL_GLEXT_PROTOTYPES
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#include "GL/gl.h"
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#include "src/openwindow.h"
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void handleInput(Window * window) {
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if (windowKeyPressed(window, WINDOW_KEY_A) && !windowKeyShift(window))
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printf("a is being pressed\n");
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if (windowKeyHeld(window, WINDOW_KEY_A) && !windowKeyShift(window))
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printf("a is being held\n");
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if (windowKeyReleased(window, WINDOW_KEY_A) && !windowKeyShift(window))
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printf("a is being released\n");
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}
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int main(void)
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{
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Window * window = openWindow("Window", 800, 600);
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windowSetFps(window, 300);
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while (!windowKeyPressed(window, WINDOW_KEY_ESC)) {
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windowHandleEvents(window);
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handleInput(window);
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//printf("fps: %lf\n", 1 / windowGetDeltaTime(window));
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//int x = 0;
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//int y = 0;
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//windowGetMousePosition(window, &x, &y);
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//printf("x: %d, y: %d\n", x, y);
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int w = 0;
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int h = 0;
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windowGetSize(window, &w, &h);
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printf("%dx%d\n", w, h);
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glClearColor(0.1, 0.2, 0.3, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glViewport(0, 0, 800, 600);
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glBegin(GL_TRIANGLES);
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glColor3f(1.0f, 0.0f, 0.0f);
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glVertex2f(-0.5, -0.5);
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glColor3f(0.0f, 1.0f, 0.0f);
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glVertex2f(0.5, -0.5);
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glColor3f(0.0f, 0.0f, 1.0f);
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glVertex2f(0.0, 0.5);
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glEnd();
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glFlush();
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windowDraw(window);
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}
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closeWindow(window);
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return 0;
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}
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