#include #define GL_GLEXT_PROTOTYPES #include "GL/gl.h" #include "src/openwindow.h" void handleInput(Window * window) { if (windowKeyPressed(window, WINDOW_KEY_A) && !windowKeyShift(window)) printf("a is being pressed\n"); if (windowKeyHeld(window, WINDOW_KEY_A) && !windowKeyShift(window)) printf("a is being held\n"); if (windowKeyReleased(window, WINDOW_KEY_A) && !windowKeyShift(window)) printf("a is being released\n"); } int main(void) { Window * window = openWindow("Window", 800, 600); windowSetFps(window, 300); while (!windowKeyPressed(window, WINDOW_KEY_ESC)) { windowHandleEvents(window); handleInput(window); //printf("fps: %lf\n", 1 / windowGetDeltaTime(window)); //int x = 0; //int y = 0; //windowGetMousePosition(window, &x, &y); //printf("x: %d, y: %d\n", x, y); int w = 0; int h = 0; windowGetSize(window, &w, &h); printf("%dx%d\n", w, h); glClearColor(0.1, 0.2, 0.3, 1); glClear(GL_COLOR_BUFFER_BIT); glViewport(0, 0, 800, 600); glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(-0.5, -0.5); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.5, -0.5); glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(0.0, 0.5); glEnd(); glFlush(); windowDraw(window); } closeWindow(window); return 0; }