webgl_game/common.js

60 lines
1.1 KiB
JavaScript

class Vec2 {
x;
y;
constructor(x, y) {
this.x = x;
this.y = y;
}
add(other) {
this.x += other.x;
this.y += other.y;
}
addNew(other) {
return new Vec2(this.x + other.x, this.y + other.y);
}
sub(other) {
this.x -= other.x;
this.y -= other.y;
}
mult(scalar) {
this.x *= scalar;
this.y *= scalar;
}
splatToArray() {
return [this.x, this.y];
}
static angle(angle) {
const eps = 1e-6;
let x = Math.cos(angle);
let y = Math.sin(angle);
if ((x > 0 && x < eps)
|| (x < 0 && x > -eps))
x = 0;
if ((y > 0 && y < eps)
|| (y < 0 && y > -eps))
y = 0;
return new Vec2(x, y);
}
}
class Vec3 {
x;
y;
z;
constructor(x, y, z) {
this.x = x;
this.y = y;
this.z = z;
}
add(other) {
this.x += other.x;
this.y += other.y;
this.z += other.z;
}
sub(other) {
this.x -= other.x;
this.y -= other.y;
this.z -= other.z;
}
}
export { Vec2, Vec3 };