import { Vec2 } from "./common.js"; import { Texture, Spritesheet } from "./graphics.js"; export const Colors = { Red: [1, 0, 0, 1], Green: [0, 1, 0, 1], Blue: [0, 0, 1, 1], Brown: [0.341, 0.337, 0.204, 1], Gray: [0.66, 0.66, 0.66, 1], }; export class Assets { assets = new Map(); push(name, asset) { if (this.assets.get(name) !== undefined) throw new Error("Asset name occupied!"); this.assets.set(name, asset); } get(name) { let a = this.assets.get(name); if (a === undefined) throw new Error("Couldn't find asset: " + name); return a; } async load(gfx) { assets.push("sprites", new Spritesheet(await Texture.load(gfx, "../../assets/sprites.png"), new Vec2(16, 16))); } } export const assets = new Assets();