Added `push` and `get` to wasmgl module

This commit is contained in:
Maciej Samborski 2025-01-16 23:07:37 +01:00
parent 2bf6e33350
commit 1fd21affde
4 changed files with 43 additions and 27 deletions

View File

@ -1,11 +1,3 @@
export class WASMGLvalue {
ptr;
size;
constructor(ptr, size) {
this.ptr = ptr;
this.size = size;
}
}
export async function loadWasmModule(path) {
return WebAssembly.instantiateStreaming(fetch(path));
}
@ -34,4 +26,18 @@ export class WASMGL {
});
return ptr;
}
push(data) {
let ptr = this.alloc(data.length);
data.forEach((v, i) => {
this.mem[ptr + i] = v;
});
return ptr;
}
get(ptr, length) {
let a = new Array(length);
for (let i = 0; i < length; ++i) {
a[i] = this.mem[ptr + i];
}
return a;
}
}

View File

@ -1,13 +1,3 @@
export class WASMGLvalue {
ptr: number;
size: number;
constructor(ptr: number, size: number) {
this.ptr = ptr;
this.size = size;
}
}
export interface WASMGLEnvironment {
exports: any,
mem: Float32Array,
@ -58,4 +48,24 @@ export class WASMGL {
return ptr;
}
push(data: number[]): number {
let ptr = this.alloc(data.length);
data.forEach((v, i) => {
this.mem[ptr + i] = v;
});
return ptr;
}
get(ptr: number, length: number): Array<number> {
let a = new Array(length);
for (let i = 0; i < length; ++i) {
a[i] = this.mem[ptr + i];
}
return a;
}
}

View File

@ -1,20 +1,20 @@
#include "wasmgl.h"
void doubel(WASMGLvalue(0))
void doubel(WASMGLvalue(data))
{
for (int i = 0; i < size_0; ++i)
WASMGLset(ptr_0 + i, WASMGLmemory[ptr_0 + i] * 2.0);
for (int i = 0; i < size_data; ++i)
WASMGLset(ptr_data + i, WASMGLmemory[ptr_data + i] * 2.0);
}
void uppercase(WASMGLvalue(0)) {
void uppercase(WASMGLvalue(data)) {
int val = 0;
for (int i = 0; i < size_0; ++i)
for (int i = 0; i < size_data; ++i)
{
val = WASMGLmemory[ptr_0 + i] - 32;
val = WASMGLmemory[ptr_data + i] - 32;
if (val < 65 || val > 122) val = WASMGLmemory[ptr_0 + i];
if (val < 65 || val > 122) val = WASMGLmemory[ptr_data + i];
WASMGLset(ptr_0 + i, val);
WASMGLset(ptr_data + i, val);
}
}

View File

@ -17,7 +17,7 @@ extern float WASMGLmemory[WASMGLmemory_size];
typedef unsigned int WASMGLptr;
typedef unsigned int WASMGLsize;
#define WASMGLvalue(n) WASMGLptr ptr_##n, WASMGLsize size_##n
#define WASMGLvalue(name) WASMGLptr ptr_##name, WASMGLsize size_##name
WASMGLptr WASMGLmalloc(WASMGLsize size);
void WASMGLset(WASMGLptr ptr, int value);