#ifndef GRAPHICS_H_
#define GRAPHICS_H_

#include "../deps/include/glad/glad.h"

extern const char * defaultVertexShader, * defaultFragmentShader;

typedef struct {
    GLuint program; 
    GLuint vao;
} Graphics;

Graphics createGraphics(const char * vss, const char * fss);

#endif  // GRAPHICS_H_
