const std = @import("std"); pub fn build(b: *std.Build) void { const target = b.standardTargetOptions(.{}); const optimize = b.standardOptimizeOption(.{}); const exe_mod = b.createModule(.{ .root_source_file = b.path("src/main.zig"), .target = target, .optimize = optimize, }); exe_mod.addIncludePath(.{ .cwd_relative = "./deps/"}); const exe = b.addExecutable(.{ .name = "game", .root_module = exe_mod, }); exe.root_module.addCMacro("GL_GLEXT_PROTOTYPES", "1"); exe.linkLibC(); exe.linkSystemLibrary("OpenGl"); exe.linkSystemLibrary("X11"); exe.linkSystemLibrary("GLX"); exe.linkSystemLibrary("gallium"); exe.addLibraryPath(.{ .cwd_relative = "./libs/" }); exe.linkSystemLibrary("openwindow"); b.installArtifact(exe); const run_cmd = b.addRunArtifact(exe); run_cmd.step.dependOn(b.getInstallStep()); if (b.args) |args| { run_cmd.addArgs(args); } const run_step = b.step("run", "Run the app"); run_step.dependOn(&run_cmd.step); }